, including all inherited members.
| Add_Point(float3 *newPoint, bool duplicateCheck=true) | CNeurosisModel | |
| Add_Quad(int iTexture, float bottomLeftX, float bottomLeftY, float bottomLeftZ, float bottomRightX, float bottomRightY, float bottomRightZ, float topRightX, float topRightY, float topRightZ, float topLeftX, float topLeftY, float topLeftZ, float bottomLeftPercentX=0.0f, float bottomLeftPercentY=0.0f, float bottomRightPercentX=1.0f, float bottomRightPercentY=0.0f, float topRightPercentX=1.0f, float topRightPercentY=1.0f, float topLeftPercentX=0.0f, float topLeftPercentY=1.0f) | CNeurosisModel | |
| Add_Triangle(int point0, int point1, int point2) | CNeurosisModel | |
| Add_Triangle(int iTexture, float bottomLeftX, float bottomLeftY, float bottomLeftZ, float topRightX, float topRightY, float topRightZ, float topLeftX, float topLeftY, float topLeftZ, float bottomLeftPercentX=0.0f, float bottomLeftPercentY=0.0f, float topRightPercentX=1.0f, float topRightPercentY=1.0f, float topLeftPercentX=0.0f, float topLeftPercentY=1.0f) | CNeurosisModel | |
| Calculate_Centers() | CNeurosisModel | |
| Calculate_Normals() | CNeurosisModel | |
| Calculate_Radius() | CNeurosisModel | |
| CNeurosisModel() | CNeurosisModel | |
| File_Load(char *filename) | CNeurosisModel | |
| File_Save(char *filename) | CNeurosisModel | |
| Get_Mass() | CNeurosisModel | |
| Get_Total_Points() | CNeurosisModel | |
| Get_Total_Triangles() | CNeurosisModel | |
| Get_Transparency(int iTriangle) | CNeurosisModel | |
| mBase | CNeurosisModel | |
| mCurrent | CNeurosisModel | |
| mMass | CNeurosisModel | [private] |
| Move(float3 *amount, bool modifyPoints=true) | CNeurosisModel | |
| mPrevious | CNeurosisModel | |
| mRadius | CNeurosisModel | |
| mTotalPoints | CNeurosisModel | [private] |
| mTotalTriangles | CNeurosisModel | [private] |
| mVector | CNeurosisModel | |
| Oct_Tree(int iTriangle, CNeurosisModel *destModel, float3 *highBound, float3 *lowBound) | CNeurosisModel | |
| operator=(CNeurosisModel &rhs) | CNeurosisModel | |
| Plane_Distance(int iTriangle, int iNormal, float3 *point) | CNeurosisModel | |
| Plane_Orientation(int iTriangle, int iNormal, float3 *point) | CNeurosisModel | |
| Polygon_Get_Position(int iTriangle, int iPoint) | CNeurosisModel | |
| Polygon_Orientation(int iTriangle, float3 *point) | CNeurosisModel | |
| pPoints | CNeurosisModel | |
| pTriangles | CNeurosisModel | |
| Remove_Point(int index) | CNeurosisModel | |
| Remove_Triangle(int index) | CNeurosisModel | |
| Render(int iTriangle=-1, int iMesh=-1, bool isTextured=true) | CNeurosisModel | |
| Render_Batch(int iArray, SRenderBatch batch[], int iMesh=-1) | CNeurosisModel | |
| Resize_Points(int newSize) | CNeurosisModel | |
| Resize_Triangles(int newSize) | CNeurosisModel | |
| Rotate_x(float amount) | CNeurosisModel | |
| Rotate_y(float amount) | CNeurosisModel | |
| Rotate_z(float amount) | CNeurosisModel | |
| Set_Mass(float amount) | CNeurosisModel | |
| Set_Transparency(float amount, int iTriangle=-1) | CNeurosisModel | |
| ~CNeurosisModel() | CNeurosisModel | |